Herelsor is the first city the player will find. Shops of all kind can be found, from crafting recipes to consumables, as well as an inn to rest.
A hunting board can be encountered in the city, and save points. Many side quests can also be found.
Herelsor will be the first city you will discover - as players. It will be but a short stop in your journey - and a convenient base of operations where you will be able to slowly develop your characters through the means of crafting, trading or side-questing.
Herelsor, the City of the windEdit
A city of crafters and merchants who managed to stay clear of the "war's most adverse consequences" as its natives would put it - Herelsor is known to trade in most valuable goods. Its tantalizing wealth is spread out between many rich families who own most of the city's world-renowned businesses.
There has always been enough gold flowing through its streets to insure it would never bleed to death - even in times of war - for all of Heryon's nobility crave for the subtle refinement of Herelsian craft, from their famous winery or delicate gem-cutting. No other city on the planet can boast such an exquisite savoir-faire.
The many spires that circle the city's perimeter harbour several dozens of hardened Fire Bearers... sorcerers who will not hesitate to hurl bursts of fireballs to any Archelites' aircraft that would dare to hover their way.
Street urchins prowl the back alleys - teenagers of the age of 14 or 15, expelled from the far too coveted city orphanages. Living in the sewers and organized in small "families", they go by until they finally reach the age of conscription - for them, those two years of homelessness is but a fleeting moment between the suffocating atmosphere of the orphanage, and the horrors of the war.
A war that - they know - will claim their lives just like it claimed their parent's.
Jaded but lucid, these kids are able to take this small moment of freedom for what it is: the best time of their lives. In the streets of Herelsor, they enjoy a short period of emancipation before their conscription into the army - even if they have to live off scavenging and stealing.
"They will serve their country soon enough" whisper the rich merchants with indulgence as they throw a few coins their way.
A loose handful of them becomes apprentices or shopkeepers. Some of them get "adopted" by rich patrons. Some others leave the city and become outlaws... but no matter their destiny, and no matter their choices, all of them know that their existence will be short-lived and full of hardships.